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Old Sep 26, 2006, 10:36 PM // 22:36   #1
Lion's Arch Merchant
 
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Default W/N possible FoW spider solo

1)Shield Stance
2)Disciplined Stance
3)Deflect Arrows
4)Bonetti's Defence
5)Sprint
6)Healing Signet
7)Dolyak Signet[Could use Cyclone Axe]
8)SPITEFUL SPIRIT

12 Curses
9+1+1 Tactics
9+3 Strength

+5 energy Sword/Axe
Prefably -2 Stance/+45 Stance

Would This be any Good As a FoW Spider Solo
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Old Sep 26, 2006, 10:43 PM // 22:43   #2
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Terribly slow to be blunt, *if* it even worked (called shot will hit through all of your defenses).
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Old Sep 26, 2006, 11:02 PM // 23:02   #3
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No, this build is utterly horrible to put it bluntly...

NEVER play a warrior as a caster, that's your first mistake.

You rely on low-duration high-recharge stances for defense... explain why?

Deflect arrows - one of the worst skills in the game for anything but running.

Abandon this build and search for the post made by the poster above me.
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Old Sep 27, 2006, 01:38 AM // 01:38   #4
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Quote:
Originally Posted by Hand of Ruin
No, this build is utterly horrible to put it bluntly...

NEVER play a warrior as a caster, that's your first mistake.

You rely on low-duration high-recharge stances for defense... explain why?

Deflect arrows - one of the worst skills in the game for anything but running.

Abandon this build and search for the post made by the poster above me.
The stances can be kept up for ever
----------------------
deflect arrows-all the spiders use arrows
----------------------
i forgot about called shot
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Old Sep 27, 2006, 02:34 AM // 02:34   #5
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If I remember correctly, Deflect Arrows ends when you successfully hit with an attack.
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Old Sep 27, 2006, 02:41 PM // 14:41   #6
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Quote:
Originally Posted by Nightsear
If I remember correctly, Deflect Arrows ends when you successfully hit with an attack.
...and Bonetti's ends if you use a skill.

How are you going to stop their Healing Spring?

You can EASILY outdamage SS with a Sword Warrior.

At 15 Sword, everything below hits for +40:

Standing Slash
Galrath Slash
Silverwing Slash
Dragon Slash

I also have Sun and Moon Slash on my bar.

Once you build up adren, you fly through the spiders.
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Old Sep 27, 2006, 03:59 PM // 15:59   #7
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Quote:
Originally Posted by beltran13579
The stances can be kept up for ever
----------------------
deflect arrows-all the spiders use arrows
----------------------
i forgot about called shot
Ok you obviously have never even tested this build... if you're so confident go test it out and report back when you fail miserabley...
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Old Sep 27, 2006, 10:00 PM // 22:00   #8
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2 words. Warrior-Mesmer.

Physical Resistance, Dolyak Signet. Already you're taking 0 damage from every attack but called Shot. Wang Triple Chop in there for interrupts, and a couple of other axe attacks and you are away. And if that isn't enough, you could always add "Shields Up!"

Lets see...Physical Resistance (+40), Dolyak Signet (+30ish) and Shields Up (+40, 50% chance to block).

So with Sentinel Armor, you have over 200 armour vs their arrows, 170 armour without shields up.

I don't mean to be insulting, but why fix what isn't broken? I guess the theory was sound originally, but re-casting SS would leave you no energy for other skills.

Edit: Apologies if my maths is off, but Im pretty sure Shields Up gives +40.

Last edited by MrSlayer; Sep 27, 2006 at 10:04 PM // 22:04..
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Old Sep 28, 2006, 12:30 PM // 12:30   #9
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Dolyak Signet and Physical resistance is waaaay overkill. Physical Resistance and Watch yourself is plenty.

Now, I'm not sure, but won't the spiders use Savage Shot on SS, or any spell being cast for that matter?
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Old Sep 28, 2006, 12:41 PM // 12:41   #10
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Quote:
Originally Posted by Anarion Silverhand
Dolyak Signet and Physical resistance is waaaay overkill. Physical Resistance and Watch yourself is plenty.

Now, I'm not sure, but won't the spiders use Savage Shot on SS, or any spell being cast for that matter?
From my experience as playing a caster in FoW, they're a bit odd about using Savage Shot. I've had one wail on me and not attempt to interrupt my Meteor Shower, but they've attempted to interrupt faster spells.

According to GuildWiki, they only use Savage on targets with "low health." I guess it's to use the conditional damage as a finisher.

http://gw.gamewikis.org/wiki/Armored_Cave_Spider
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Old Sep 28, 2006, 04:03 PM // 16:03   #11
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Quote:
Originally Posted by MrSlayer
2 words. Warrior-Mesmer.

Physical Resistance, Dolyak Signet. Already you're taking 0 damage from every attack but called Shot. Wang Triple Chop in there for interrupts, and a couple of other axe attacks and you are away. And if that isn't enough, you could always add "Shields Up!"

Lets see...Physical Resistance (+40), Dolyak Signet (+30ish) and Shields Up (+40, 50% chance to block).

So with Sentinel Armor, you have over 200 armour vs their arrows, 170 armour without shields up.
...
Apologies if my maths is off, but Im pretty sure Shields Up gives +40.
You don't even need Dolyak. I use just Physical Resistance and Shields Up! (for a 20 second armor boost, at 15 tactics.)

Now for the maths part: Shields Up gives +50 Armor (vs Piercing) and a 50% Chance to blok incoming projectile attacks.
So with sentinels (which I would not recommend at all...) you have 100 Base Armor, 40 From Physical and 50 from "Shields Up!". 100+40+50=190 Armor.

Even if Shields Up just gave 40 armor you were still wrong As 200-40 is 160, not 170
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Old Sep 29, 2006, 03:03 AM // 03:03   #12
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Uh... Shield's Up! has a 45 Second recharge (BAD) and Dolyak Signet is used for the 0 Energy/Adrenaline, not the added 20 armor.
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Old Sep 29, 2006, 05:26 AM // 05:26   #13
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Quote:
Originally Posted by Teutonic Paladin
Uh... Shield's Up! has a 45 Second recharge (BAD) and Dolyak Signet is used for the 0 Energy/Adrenaline, not the added 20 armor.
Shield's Up has a 30 second recharge, and Dolyak Signet is used because of the armour boost on top of it being free/instant speed. And if you're using Dolyak Signet and it's only granting +20 AL, you'd be much better off using Watch Yourself! instead.

Quote:
So with sentinels (which I would not recommend at all...) you have 100 Base Armor
All warrior armour grants 100 AL vs. physical damage (which is all that matters in the case of spiders), and every spider build that I know of uses maintains a stance during the fights so Legionnaries is the best choice at 110 AL vs. physical.
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